Yeah, when it comes to the performance, yeah, it is a crucial role. So suppose once you, I'll give some light example. So once if you are creating any object or a string, so you should make it reusable. And once you are using it, you should clear it off. And if you are not using it like a, just don't use it anywhere in a code, I mean, like, you need to remove that code, read and encode is not needed in Android. And even if you are storing something in your preferences, shared preferences or DB, after the usage of your data, then you just clear it and like a make it clear, otherwise, like a junk data will be stored and so that it will affect the performance of the Android. I mean, like it will affect overall Android application system. So that, so be cautious about when you are creating any objects or like any functions. So make a reusable, reusability of a code is like a much more dependence and yeah, you have to follow the certain protocols while writing the program. So how to call using interfaces instead of writing all your programming in a one file, just make interfaces and call one function in a, if you wanted to reuse and you just keep it in a public class and you can access that class everywhere, wherever you want to the same class, instead of creating multiple times of that class or object or function, whatever it is. So these are the two examples I can say to make a performance better performance in Android.
